“But in terms of actual plot points, they keep that stuff under lock and key.” “We got some early reference to how the characters looked and some of the things they did in the movie,” Takeuchi added. “It was security like I have personally never seen in this industry,” Campbell said. Oh, and in case you’re wondering, the devs were subject to the same famously intense Marvel anti-spoiler veil of secrecy as anyone else involved with Infinity War. As big as Infinity War is, there are still people out there who really remember and love Cap from the comics from when they were growing up, so the nostalgia factor plays into it there too.” “The publications have been around for a very long time, they’ve done lots of different movies, they’ve done lots of different animations. “That’s the nice thing about Marvel,” he said.
Now the only question is with the new Infinity War versions of Iron Man and Captain America available, does that mean the old ones are going to be afterthoughts? Campbell doesn’t think so, because every iteration of Marvel’s most iconic heroes is someone’s favorite. Looking at the movie itself, what is Cap doing in this film that’s different from what he’s done in different films? What about Iron Man? With the bleeding edge armor suit, what does that give us the flexibility to do that a normal Iron Man Mark suit wouldn’t be able to do? So kind of looking at it from that perspective of how can we generate new attacks and abilities, and then also being that we do have a competitive game, it’s also identifying what are elements in the meta that we want to either counter or new things that we want to introduce or players to think about, new gameplay mechanics, new ways to play characters.” “Ultimately, it comes down to how do we make this character unique. “ It’s tricky, but fortunately we have a very capable and intelligent design team,” Senior Producer Luke Takeuchi said.
As you might expect for a game that’s been out for several years, it’s a delicate balancing act when dreaming up new abilities for a title that has more than 100 characters in the mix.
Iron Man (Infinity War) looks, moves and fights in brand new ways.Īccording to Gene Campbell, Lead Character Artist for Marvel Contest of Champions, it was a challenge that brought both excitement and a little bit of trepidation with it. Today they’re joined by Iron Man, sporting his bleeding edge armor from the film and arguably the biggest new iteration of any existing character the game has seen to date. Two of Thanos’ Black Order, Proxima Midnight and Corvus Glaive, were the first to arrive, followed by the bearded, double-shielded movie version of Captain America. Along with a wide range of events and new content that have hit Contest of Champions over the last few weeks, new playable characters straight out of Infinity War have entered the fray as well. The development team behind the mobile fighting game has made sure that’s the case. We talk to the team behind Marvel Contest of Champions about the arrival of a new Iron Man and how Infinity War made an impact on Kabam’s popular fighting game.Ĭonsidering the impact that Avengers: Infinity War has made at the box office and on Marvel fans around the world, it’s only natural that it should shake things up in Marvel Contest of Champions as well.